About
Braeden Jack Christensen is a Game Developer from Utah with a Bachelor of Science in Games.
He has worked on one commercial prototype and one educational game professionally, three game projects as a student developer and source code management stakeholder, and has also worked in I.T.
This portfolio showcases the projects he has worked on, describes them, and provides download links for those projects.
Projects
Click a project icon or link to learn more!
Microscopya
Microscopya is an educational game by Beata Science Art that helps teach about the processes and functions inside of a cell.
Braeden was responsible for implementing Multitouch using Unity's input system, create an webpage to host the WebGL player on a Wordpress site, develop and communicate
the process to upload new builds via FTP, test and profile the game, and to find and document any bugs found.
Heroic Game Day
Heroic Game Day is an educational online game that seeks to teach life and soft skills in a fun 3D world to help kids become their own super heroes!
Braeden was responsible for Quality Assurance in this game, and used Redmine, Jira, Google Docs, Google Sheets, and Slack to report bugs in the game
Braeden also wrote Python code for the Airtest/Selenium tests used to bughunt the game.
Project Blackcloud/Cosmos
Project Blackcloud was a Proof of Concept for a game-ified teaching tool that created in the Unity engine.
The game was designed to read from server-hosted XML files and run on webpage via WebGL, and be easily extended later on.
Its objective was to help teach students concepts relating to EMS software such as Epic in the context of an ICU.
Braeden acted as the primary engineer, architect, and tester for this project.
This project was created at Atelier Monarch for EM:RAP This means this project has NO downloads or screenshots available.
Sand To Surf
Sand to Surf was the capstone project that was created in the Unreal 4 engine.
Braeden's contributions included source code management via git, audio logs, rapid prototyping, some movement controls and mechanics, and creating the base pickup logic.
His work was mostly done in Unreal Blueprints and git.
Despondency
Despondency was an Alternative Games project that addressed the subject matter of depression.
Gameplay involved tasks which would be hampered by the character's own depression, making those tasks harder.
Braeden's contributions were source code management, game mechanics prototyping, debugging, and implementation of the 'Wake up' keyboard mash gameplay mechanic.
Heads Will Roll
Heads Will Roll was, basically, Super Mario meets Angry Birds. You play a zombie who throws his head to solve puzzles and move his body to the goal.
This was a traditional game project, and was made in Unity.
Braeden was the git master, helped implement movement, and also worked on the head having a ghostly projection to show where it would land.
Experiments
Experiments are small, time constricted game mechanics, design, and development experiments to help sharpen problem solving, design and creativity, and "just to see what happens".
Since experiments are never truly completed, they may be glitchy or incomplete because of the time limit imposed. A writeup is included in the README.md of each experiment, and the completion date.
Click here for experiments
Resume
Core Qualifications
- Java, C#, C++, C, Unreal Blueprints
- Unreal, Unity
- Linux, Mac OS, Windows
- Git, Source Code Management
- Remote Collaborative Programming, Agile
- Networking, REST
Education
University of Utah December 2020
- Bachelor of Science - Games
Salt Lake Community College
- Associate of Science - General Studies
Certifications & Awards
- Network +
- A+