Braeden Jack Christensen

Game Developer, Game Designer, QA Analyst

About me

I am someone that loves building out ideas and seeing them come to life, letting curiosity and pursuing challenges to grow!
I firmly believe in the power of games to change and grow people.
My passions are learning, finding hidden indie treasures, and personal growth!

Professional Projects

Microscopya

Studio - Beata Science Art

Microscopya is a gorgeous educational game from Beata Science Art with the goal of teaching how a cell functions through fun puzzles!
I was hired to help port the controls for the game to use the new Unity Input System with the goal of enabling multi-touch support on touch-enabled devices and to reduce the number of bugs experienced by the game.
By working with the existing C# code base, I was able to enable touch controls using the new input system and solve several related bugs.
This increased touch playability and improved the feel of the game by permitting actions such as zooming and hold to move functionality.
I was then tasked with building a page on Wordpress to deliver the WebGL build of the game. By doing this, we were able to cut out using app-stores and having to make multiple platform builds.

Years worked:

  • 2024

Project Blackcloud

Studio - Atelier Monarch & EM:RAP

Project Blackcloud was an educational emergency room simulator game made in Unity in collaboration with EM:Rap.
I was hired as a system architect at Atelier Monarch. I was responsible for taking an existing prototype and extending it to meet EM:Rap's needs.

My role in this project involved implementing a system to manage multiple patient stories, an XML reader to read in files that designated gameplay elements such as medication, patient stories, potential solutions to patient stories, and feedback. These were all contained in XML files to promote flexibility and ease of creation with a later tool to be developed.

My role also included QA to ensure game quality, and collaboration with EM:Rap stakeholders and my to improve and expand game elements while ensuring that scope for the project was controlled, and communicating any potential task blockers and issues that needed a redesign or workaround.

The game's builds were all made in WebGL so that the game could be hosted from anywhere and lessons could be loaded from the same host.

Sadly, this project never released, so there is no playable version of it available!


Years worked:

  • 2021 - 2022

Sand To Surf

Studio - Golden Sand Games



Sand To Surf was the capstone project for my team's degree in Games from the University of Utah Games program.
I was responsible for prototyping a version of the game in Unity with half of the team before we went with Unreal 4, creating items such as audio logs and pickups in Unreal Blueprints, managing source code and art contributions via git, and filled the role of QA when we needed to test, polish, and troubleshoot bugs in the game.


Years worked:

  • 2019 - 2020

Personal Projects

Coming soon!

Technical Skills

Engines

  • Unity
  • Unreal

Languages

  • Unreal Blueprints
  • C++
  • C#
  • C

Version Control

  • Git
  • Perforce

Collaborative Suites

  • Miro
  • Trello

Operating Systems

  • Windows
  • Linux

Soft Skills

  • Communication
  • Troubleshooting
  • Collaboration
  • Flexibility
  • Teamwork